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GMT Games - Onward Christian Soldiers (Ziplock) Your Account | Login | Shopping Cart (0) | Checkout New to this Site? | Track Your Order | Returns | FAQ | Shipping Policy | Privacy Policy | 1-800-523-6111 Search: Multiple Item Order Form Browse by Series/Type Ancient World Series Battles of the American Revolution Block Games C3i Magazine Card-Driven Games Clash of Giants Series Combat Commander Commands & Colors: Ancients Deluxe Maps Down in Flames East Front Series Family or Euro Games Fast Action Battles (FAB) Series Glory Series Great Battles of History Great Battles of the American Civil War Musket & Pike Series Non-Series Games Parts & Accessories Seven Years War Battle Series Browse Departments In Stock Games Multiple Item Order Form Out-of-Stock Products P500 SPECIALS UGG Worthington Games Online Resources Living-Rules Multi-Lingual Living-Rules Cyberboard Gameboxes Vassal Modules Aide-de-Camp modules Inside GMT GMT Games Events Online Links Awards Page Secure Shopping Merchant Services Onward Christian Soldiers (Ziplock) Onward Christian Soldiers (Ziplock)PUBLISHED 2006 DESIGNER Richard Berg DEVELOPER Neil Randall ART DIRECTOR Rodger B. MacGowan CARD ART Mark Simonitch MAP ART Mark Simonitch & Wayne Highland COUNTERS Rodger B. MacGowan, Mark Simonitch, & Mike Lemick PRODUCERS Gene Billingsley & Tony Curtis & Andy Lewis & Rodger B. MacGowan & Mark Simonitch Price: $55.00 Quantity: E-mail this product to a friend Product Rating: (4.60) # of Ratings: 5 (Only registered customers can rate)(Only registered customers can rate) 1 - Terrible 2 - Bad 3 - OK 4 - Good 5 - Great 0% 50% 100% Sort: New to Old RE-SORT COMMENTS: Helpful to Less Helpful Less Helpful to Helpful New to Old Old to New High to Low Rating Low to High Rating Showing comments 1-10 of 2 1. Charles on 10/15/2007, said: Berg hits another home run! It's an interesting subject and this game makes for interesting play. (0 people found this comment helpful, 2 did not) 2. Colin on 9/25/2007, said: Another great title from Richard Berg and Neil Randall. This game scales well from 2-7 players and is certainly an interesting game. (3 people found this comment helpful, 1 did not) Showing comments 1-10 of 2 Onward, Christian Soldiers is Richard Berg's newest strategic level game, this one focused on one of, if not THE, centrifugal events in the Middle Ages - The Crusades. Onward, Christian Soldiers will allow gamers to replay not only the first three Crusades - the only 3 that focused on what we call The Middle East - but with scenarios that range from a 7-player version of the 1st Crusade to a 3rd Crusade scenario that supposes Frederick Barbarossa didn't drown in Turkey and his immense army reached the Kingdom of Jerusalem pretty much intact. Onward, Christian Soldiers uses numerous innovative mechanics, including: an Activation system that allows players to choose which leaders/armies they want to use most in a given turn, but not know when they will be available for such use. a Movement system with no Movement Allowances or Costs, but a heavy emphasis on Attrition and the ability of commanders to "keep going". Shop 'til ya Drop . . . Combat mechanics that put a major, detailed emphasis on sieges and ravaging the surrounding areas, but still allow for the predilections of the various armies in field battles (such as the famous Frankish Heavy Cavalry Charge), as well as the abilities of their commanders . . . men like the great initial Crusaders, such as Raymond, Bohemond, Godfrey and Tancred, King Louis VII of France (and his troublesome wife, the famous Eleanor of Aquitaine), Frederick Barbarossa (if he stays away from the pool), the dangerous Nur ad-Din, the magnificent Saladin, and the one Christian the Muslims feared more than anyone, Richard Lionheart. Movement and attrition go hand in hand in this game. Leaders may move as far as they want -- in fact, in one playest, a Crusader army decided to try marching from the entry spaces near Tarsus all the way to Jerusalem in one shot. They made it, with roughly 3/4 of the force disappearing to attrition, and not enough remaining to siege the city. But even if they'd succeeded, the game doesn't end just because Jerusalem falls. It's an important victory point location, but it has to be held. And the problem for the Crusader forces is that they get no reinforcements but the Muslim forces do. The game uses three sets of cards (110 cards total). Each of the four Crusader factions -- Northern Franks, Southern Franks, Sicilian Normans, Germans -- and three Muslim factions -- Nothern Syrians, Southern Syrians, Mosul Turks -- has three or four Leader cards, which the players secretly "purchase" at the beginning of the Game-Turn to create the Activation Deck that determines which leader goes next. In addition, there are two Event Decks - one for the Crusaders and one for the Muslims -- through which a variety of random events occur, ranging from taking cities via treachery to suffering added attrition through oppressive heat. Normally, each Leader controls armies only from its own faction. However, a simple set of multi-faction rules controls situations in which either side wishes to combine their armies into larger forces, mostly for the sake of sieges against major cities. The Siege of Antioch, which usually happens early in the game, often requires such an army. The multi-faction rules particularly come into their own during multi-player games; here you can expect to see players bickering over who controls the combined forces, an important point considering that whoever is in charge when the city falls gains control over the city. If attacked while combined, the players of a multi-faction force have 30 seconds to decide who's in charge: if they don't, they defend using a mediocre formation. If this game proves popular with our customers, Richard will continue design work on a new series of games under the flag, "The Middle Ages". This project will present play-oriented coverage of half a millennium of the key events in world history … from Charlemagne to The 100 Years Wars; from The Reconquista to Tamerlane; from The Vikings to The Normans. COUNTERS 876 full color counters MAP One 22"x34" full-color map CARDS 110 Cards OTHER Two six-sided dice First Crusade Rule book Second and Third Crusade Rule book Playbook 4 Player Aid cards Designed by Richard Berg and Developed by Neil Randall. разделы купить пк thuraya красный площадь сегодня маркировочная краска спецобувь производитель аэробика мячом анимация 3d график сервер hp рак щитовидный железа жаростойкий краска экстракт корень лопух сух. заказать микроавтобус ваза 2115 штанга насосный степ-аэробика эрозия шейка матка свойство краска гуп ритуал внешний антенна кулер бесшумный ваттметр экстракт корень лопух сух. кострома риелтор купить хлебопечку циклон батарейный кулер 754 мустанг лазер детский мир надпись кружок этнический психология электротельфер telecomfm gsmphone альтернативный медицина конкурентный анализ ваттметр консультирование организация фотопечать альтернативный медицина ppg краска изготовление презентация втулка переходный компания сент-люсии лидо пекарня фотопечать покупка кострома магнитный доска сборщик долг госпиталь мэш циклон цол уцененный холодильник восстановление удаленный информация креатин contiwinterviking купить фосфоресцирующий краска утюг антиобледенительные система управление ярославль contiwinterviking купить электротельфер лечение иглоукалыванием de luxe 5040.11 телевизионный антенна услуга кострома прибор крыса два цвет узи сделать педагогика психология купить пароварка скачать длинный нард нестандартный коробка измерительный комплекс к2-79 кухонный техник выборочный лак озонатор воздуха рассылка адрес ziplock